2006 RABEFL Rules
Note - Playoff Format and Payouts will not be finalized until after the draft.
Draft Notes
1. Draft order will be determined by random drawing on the night of the draft.
2. 12 players per team will be drafted. The remaining 2 can be aquired through the waiver draft for no charge.
3. Draft order for the first two weeks of waiver picks is based on draft pick. See waiver rules for Week 3 on.
Week 1 - ...,10,9,8,7...
Week 2 - 1,2,3,4...
Team Organization
Team names are limited to 35 letters or less. Each team will have 14 roster positions.
Eight roster positions will be active per game. They must consist of the following:
(1) Quarterback
(2) Running Backs
(3) Wide Receivers / Tight Ends (Can use 0 -2 Tight Ends)
(1) Special Team (Includes Kicker)
(1) Team Defense
Scoring
Passing Points
Touchdown 4 points
2 Point Conversion 1 point
Game total passing yardage bonuses:
Get points by dividing yards by 60.
Bonus starts at 60 yards
60-119 1 point
120-179 2 points
180-239 3 points
and so on
Running Points
Touchdown 6 points
2 Point Conversion 2 points
Game total running yardage bonuses:
Calculate points by dividing yards by 25.
Bonus starts at 25 yards
25-49 1 point
50-74 2 points
75-99 3 points
100-124 4 points
and so on
Receiving Points
Touchdown 6 points
2 Point Conversion 2 points
Game total receiving yardage bonuses:
Calculate points by dividing yards by 25.
Bonus starts at 25 yards
25-49 1 point
50-74 2 points
75-99 3 points
100-124 4 points
and so on
Position Player Negative Points
Interceptions -1 point
Fumbles -1 point
Special Teams
Kicker gets extra point 1 point
Kicker gets field goal 1-39 yards 3 points
Kicker gets field goal 40-49 yards 4 points
Kicker gets field goal 50-59 yards 5 points
Kicker gets field goal 60+ yards 7 points
Special Teams touchdowns do not count for the individual player.
Two point conversions do. Fake field goals for touchdowns do not
count for the special teams.
Team Defense
Safety 2 points
Sack 1/2 point
Fumble Recovery, or Interception 1 point
Shut-out 6 points
Defensive Touchdown 6 points
Punt or Kickoff Return Touchdown 6 points
Blocked Kick Returned for TD 6 Points
* Points will be rounded down to the closest whole number. Valid defensive touchdowns
are interceptions and all fumble recoveries and kickoff and punt returns.
BREAKING TIES
There is no tiebreaker during the regular season. During the playoffs, you designate one
player at any position as an alternate for each game. If a player is not designated, the
default will be the first of these on the bench: (in this order) Kicker, Quarterback,
Running Back, Wide Receiver, Defense, Tight End. Alternate player's points are used
only to break ties and do not count towards the total points. If the alternates tie,
total points of all players on the roster are used. If still a tie, flip a coin or draw cards.
The tie breakers for the regular season standings go in the following order:
1. Record vs opponent.
2. Divisional record.
3. Total points.
4. Coin flip or what ever game of random chance both owners agree to.
In case there is a three way tie and no one team has the tie-breaker over
the other two, The following complicated formula will be used to break the
tie: (each team means each team that is involved in the tie)
6*(Each team you've beaten head to head)
+ 3*(Each team you split with)
+ 4*(Each team that you have a better division record than)
+ 2*(Each team that you have the same division record as)
+ (Total Points / 100)
MISC.TRADE AND ROSTER RULES
1. If your roster is not called in by the deadline, the roster from the previous week will be used.
2. Trading ends after the kick-off of the final week of the league's regular season.
3. All trades must be approved by the commissioner or put to a vote.
4. Once you trade away a player, you cannot re-acquire that player until at least 4 weeks later.
5. Waiver moves, except as noted below, end the last week of the regular season.
6. Waiver pick order is based on points against the previous week. The team that had the most points
scored against them gets the first pick.
Waiver picks will be allowed during the play-offs to replace players that are
injured based on the following rules:
1. No trades.
2. Player dropped must be on NFLIR or listed as out, doubtful, or questionable.
3. Player picked up must be same position as player dropped.
4. Players dropped are out for the season. (cannot be picked up by anyone later)
5. Draft order is based on final regular season standings and points.
Note - Playoff Format and Payouts are subject to change based on how many teams end up drafting.
POINTS PAYOUTS
Regular season
Divisional 1st place 10 Points
Full Season Total Points 10 Points
Playoffs
Souper Bowl Winner 30 Points
Souper Bowl Loser 13 Points
Third Place 9 Points
Consolation Bowl Winner 8 Points
PLAYOFF FORMAT
The Championship bracket will consist of the three division winners (seeded 1,2,3) and the next five
higest seeded teams. In case of a tie, the tiebreakers will be (in this order) head to head record,
then total points.
Week 14
Championship Bracket, Souper Bowl Quarter-Finals
Game 1 8 Seed at 1 Seed
Game 2 5 Seed at 4 Seed
Game 3 6 Seed at 3 Seed
Game 4 7 Seed at 2 Seed
Consolation Bracket
4 bottom rung teams play meaningless (except points) exhibition games
Week 15
Championship Bracket, Souper Bowl Semi-Finals
Game 5 Game 1 Winner vs Game 2 Winner
Game 6 Game 3 Winner vs Game 4 Winner
Consolation Bracket, Toilet Bowl Quarter-Finals
Game 7 9 Seed at Game 1 Loser
Game 8 10 Seed at Game 4 Loser
Game 9 11 Seed at Game 3 Loser
Game 10 12 Seed at Game 2 Loser
Week 16
Championship Bracket
Super Bowl Semi-Final winners face off for the championship
Third Place Semi-Final losers go for some cash
Consolation Bracket,Toilet Bowl Semi-Finals
Game 11 Game 7 Winner vs Game 8 Winner
Game 12 Game 9 Winner vs Game 10 Winner
Week 17
Consolation Bracket
Consolation Bowl Semi-Final winners try to salvage some dignity
WAIVER AND ROSTER CALL-IN DEADLINES.
Waiver Moves: 7:00 Thursday
Trades: Up to Game Time
Rosters: Game Time of the game each player is playing in.
FEES:
Entry Fee - 60 Waiver Additions - 2 Trades - 0
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